![]() ![]() ![]() How many maps do you have in development at one time in various stages? Do you have a few on the go? Or do you just pick one idea to run with?ĭave Curd: Every team has their own mission. I'd say the team has been pencils down, probably about six months, from those initial ideas of, hey, we want to try a more dynamic map - how can we spice up gameplay? - to, okay, it's out on the test server. So how long have you been working on Karakin? It kind of came out of nowhere.ĭave Curd: This has been pretty pleasant because nothing leaked. To find out more about Karakin, and to ask more general questions about PUBG's transition to the PS5 and Xbox Series X and whether or not there's a need for a PUBG 2, we had a chat with Dave Curd, the studio head at PUBG Madison and creative director of the new map. The idea is it keeps players on edge, discourages camping and gets everyone moving - all across one of the game's smallest maps. It's called the Black Zone, and it levels buildings. The latest development is a brand new map called Karakin that has something that sounds very much like Bluehole Mode, but with a twist. Recently, we heard about the experimental Bluehole mode, a way of playing the game that forces "circle squatters" to keep moving. And the developers of PUBG continue to update the game in a bid to keep its playerbase interested and active. It remains a massive game on Steam, the third-most popular game on Valve's platform, in fact, behind only Dota 2 and Counter-Strike: Global Offensive. This is not to say PUBG is done and dusted. It has an astonishing all-time peak of 3.2m concurrent players on Steam, but that was achieved two years ago, in January 2018. On PC, though, PUBG's peak appears behind it. From Steam early access phenomenon to popularising the battle royale genre, PUBG has enjoyed millions of players across multiple platforms. "In the end, the free-to-play service has stabilised in terms of traffic and providing a better gameplay environment."įrom the sounds of things, then, PUBG's move to free-to-play helped improve its long-term future.įor more on that future, be sure to check out the rest of our interview with Taeseok Jang where he discusses the evolution of PUBG, the need to innovate, and how the team feels about other battle royales in the space.PlayerUnknown's Battlegrounds has come a long way. ![]() ![]() "Active users have also increased by 120% from 2021, and the ratio of new, existing, and returning users remains healthy. "Since PUBG: Battlegrounds became free-to-play last year, the number of new users has risen by 370% from 2021, which translates to 45 million new users," Jang reveals. Therefore, we don’t regret not doing it sooner." As for the results, they certainly speak for themselves. "We wanted to be well prepared rather than rushing it. "Ahead of the F2P transition, we spent almost two years on deliberation and preparation," Jang explains, revealing it had been a discussion for years. PUBG Battlegrounds dev on the move to free-to-play PUBG's executive producer discussed the upcoming map schedule changes, too.With so many of its competitors launching with no price tag, we asked Executive Producer Taeseok Jang about the decision to move to free-to-play, and whether it could have happened sooner. Remember back in 2017 when everyone and their mum was playing PUBG and working towards a "chicken dinner"? Those were great times, and the now-titled PUBG Battlegrounds has continued to evolve and mix things up with new maps, new crossovers, and the game finally moving to a free-to-play model.Īpex Legends, Call of Duty: Warzone (and its sequel), and Fortnite all dropped into the battle royale landscape at no cost to players, before PUBG Battlegrounds switched things up in 2022. ![]()
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